The Center of the Universe by Alex Kasman
Available here for free!
Note: The story involves the use of hexadecimal representation of numbers, which is simply base 16 representation.
For example, in the binary or base 2 system we have 2 digits, 0 and 1;
and in the decimal or base 10 system there are 10 digits: 0 through 9.
Similarly, in the hexadecimal or base 16 system, we must use new symbols to
arrive at the 16 hexadecimal (hex) digits:
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F.
For example the hexadecimal representation of the base 10 number 177130 is found by successively dividing quotients
by 16:
177130 = 16(11070) + 10
11070 = 16(691) + 14
691 = 16 (43) + 3
43 = 16 (2) +11
2 = 16 (0) + 2
Then since 10, 11, and 14 correspond to hex digits A,B, and E respectively,
177130 = 2B3EA.
Most programming languages have a means of defining a character as a numeric code and,
conversely, converting the code back to the character. The
American Standard Code for Information Interchange (ASCII) is a coding standard for characters, numbers, and symbols.
An
ASCII Code Chart gives the representation of standard characters (such as the alphabet) as hexadecimal numbers.
For example, the word "MathFest" would be represented as the hexadecimal number
4D 61 74 68 46 65 73 74.
We gratefully acknowledge copywrite permission given to us by Alex Kasman and the Mathematical Association of America MAA . Recently the MAA published a collection of Professor Kasman's stories, called "Reality Conditions." If you enjoyed reading the "Center of the Universe," you may wish to purchase these stories at the MAA Bookstore . Alex Kasman also asks that you post a review of this story (or any other mathematical fiction) on his Mathematical Fiction website.